![]() ![]() But we designed it with tablet in mind from the very beginning of the project. “This is easier to achieve on Steam because of their forums, instant-patching system, etc. “Our strategy was to release it on Steam first because we wanted to evaluate the audience and be able to react quickly to feedback,” he revealed. The uncompromising toughness of Crowntakers is, in part, a reaction against mobile tutorials. So, we decided to develop a game we would personally play on our tablets.”Ĭrowntakers was released on Steam before it arrived on mobile platforms, but Monnereau is keen to emphasise that this was for infrastructural reasons primarily, and that it remains every inch a mobile game by design. “We were a bit disappointed by this conclusion. “Back in those days we all owned a tablet at the studio, but we didn’t play games on them because the majority of free-to-play experiences just weren't our kind of games - in 2013, at least.” After their release we felt strong enough to start developing more personal games, and with Crowntakers we had a big ambition,” he said. Project Manager Emmanuel Monnereau says it all began with a rather personal vision. It's also, perhaps more significantly, the first game to be published by Kalypso Media Mobile, the German PC game publisher's premium-focused mobile division.īut what were the circumstances under which the deal was struck, and how did Crowntakers evolve to become the game we know today? Crowntakers is a turn-based strategy game from Bulwark Studios, a small studio based in Angoulême, France.
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